A resident makes an excellent accomplice. Qualifications are not checked.
Every run pays souls, up to a daily purse. Beat your best for a bonus.
Make a pet
Grow one, or draw one. Name it. It takes over from there.
Change one thing
Colour
Fine details & custom colours
Keep the parts you love. Adjust the face and colours without rerolling anything.
Your ink. Their problem.
Alive on arrival
Eyes blink. Arms reach. Legs sneak. Give your doodle something to work with.
Color
Brush
Stamps: pick one, then tap the canvas
Leave it blank and one gets picked for you. You may regret that.
Decorate
The room, the shelf, and the things that live on it.
Live shelf previewChanges save as you choose.
Room
Wall
Shelf
Accent
More rooms, woods, walls and accents are sold by the Collector’s Exchange. Almanac room sets are prizes on each chapter’s track.
Things for the shelf
Tap to place furniture near a resident. On the shelf, tap it again to invite them over: tubs are for getting into, lamps are for arguing over. Drag to rearrange, or use the position control on its card.
The narrator
Whoever reads the notes out loud. They did not audition.
Voice
Help and field guide
Nobody here came with instructions. These are our best guesses.
The first-day tour
Everything else, in order of mischief
Deal with the emergencies.
Something goes wrong on the shelf every twelve minutes, and up to three disasters pile up while you are away. Each one is a choice. Every choice pays souls; not every choice goes well. Spend souls on coffins, collect cursed curios, and watch the neighbours’ opinion of your house get worse. Turn over one omen a night and finish three unholy chores a day for extra.
Make someone peculiar.
Grow a creature and change its parts, or draw one and give it moving stamps. Name it. Move it in.
Keep it fed, fussed, and clean.
Tap a creature to care for it. Helping when a need is below 72 earns care credit; every three credits adds a bond point. Rounds help everyone a little, but build no bond. Games and conspiracies add at most three a day per resident; care is the steady route.
Read the room.
Check the shelf for notes, arguments, and small developments. A resident files at most one grievance an hour, so reading often costs nothing. A strong bond unlocks drawing tools and furniture in Decorate. Tap a byline on the board to keep one resident’s notes.
Reconsider the neighbours.
Drag to rearrange. On a phone, hold first. Or open a resident’s card and choose a shelf position. Furniture affects the creatures beside it; some neighbours feud. Watch them: they nudge, whisper, glare and steal from whoever is next to them.
Encourage a terrible idea.
Small conspiracies offer choices with visible costs and rewards. Help, redirect, or leave the residents to their own devices. They act after three minutes; another plan follows five minutes later. Nobody dies. Sometimes the raisin does.
Make a little history.
Stories holds a six-beat weekly case and temporary visitors. Follow the evidence through care, placement and choices. A case waits until you finish it. Visitors stay six hours and leave museum curiosities when welcomed.
Keep your promises.
Accept a resident’s request in its card, then fulfil it within twelve hours of accepting for a bond point. Refusing costs one and adds a grievance. Friends form after fifteen minutes beside each other with a bond on both sides. Rivals can reach a truce once both are at level three.
Find your kind of mischief.
Open Play on a phone or Playroom on a larger screen. Pick a resident, then a game: judge its petty lawsuits on Shelf Court, catch snacks in Feeding Frenzy, stack coffins, hold a Séance, or push the dead back down in Grave Whack. Every run pays souls, beating your best pays extra, and Expeditions bring home parts for household projects.
Every number the game shows, in plain words.
Needs change while you are away, up to eighteen hours at a time, and only half as fast at night. They cannot die. You can take a break. Your shelf saves on this device; More → Back up keeps a copy you can restore elsewhere.
Keyboard: Tab through controls, Enter or Space to activate, Escape to close a sheet. The game respects your device’s reduced-motion preference, and More has a Calm mode.
Take everyone with you
Email or share your shelf
Take your residents, drawings, game progress and memories to another device. Send a copy to yourself, then restore it there.
Choose Mail, another device, or Files if offered. The backup may be a .json or .txt file; Restore accepts both.
Or email a downloaded copy
Download the file first. Then address an email to yourself, attach the file from Downloads or Files, and send it.
The email draft includes restore instructions. You must attach the backup yourself. You can also use your usual email website.
On the other device
Save the email attachment or shared file.
Open Shelf Life and choose More → Restore.
Select the file and check the preview before replacing the shelf.
Back up any shelf already on the other device first. This is a snapshot, not automatic sync: send a fresh backup from the device you last played on whenever you switch.
Replace this shelf?
Keep a backup of your current residents if you might want them back.
Entirely optional
Cloud save
The game saves automatically in this browser. Cloud save adds an online copy; an email account lets you use it on other devices and join Friends.
Turn on cloud save to copy this shelf, then add your email below to keep a way back in.
Nothing leaves this device until you turn it on. No account is needed to play, now or later.
Two shelves, one household
This device and the cloud copy have both moved on without each other. Choose the shelf to keep. The other is kept on this device for a week, if there is room, so you can undo.
This device
The cloud copy
The cloud copy could not be read, so it was left alone. The shelf on this device is untouched.
Cloud save is on. This browser holds the only key. Add your email to sign in on another device or use Friends. Clearing this browser's data without an email loses access to the cloud copy.
Sign in on this device
Use the same email as your other device, or enter an email to make a new account. If both shelves have residents, you choose which shelf stays.
Email
Last synced
Signing out stops the copying. The shelf on this device stays put.
Delete the cloud copy and the account? The shelf on this device stays exactly as it is. There is no undo for this part.
Stored: this shelf (the same data as a backup file), your email if you add one, and when it was last saved. Nothing else.